3D ArtistGeneralistArchViz

Making the
impossible
feel real.

I create high-end visual effects and architectural imagery through technical accuracy, advanced lighting and cinematic composition.

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Technical accuracy.
Cinematic impact.

High-end visual effects and architectural visualisation, shaped through strong technical accuracy, advanced lighting logic and cinematic composition, create impactful 3D visuals that elevate brands and built environments.

01

ArchViz

Photorealistic interiors, exteriors, floorplans and site development plans with accurate scale, lighting and materials.

BlenderD5 RenderStillsWalkthroughs
02

3D Generalist

Production-ready modelling, sculpting, topology, UVs, texturing and lighting for realistic and stylised assets.

Substance PainterAffinityLookdevUV
03

VFX Integration

Camera tracking, matchmoving and cinematic composition that anchors CG assets convincingly within live-action plates.

MatchmoveCamera TrackLightingCompositing

Work
history.

Professional experience spanning architectural visualisation, full-spectrum 3D production and team leadership.

01

Central Developments & Cosmopolitan Projects

Architectural Visualization Artist

  • Generate comprehensive 3D floorplans and site development plans (SDPs) for architectural review.
  • Produce photorealistic interior and exterior renders to showcase proposed property developments.
  • Apply physics-based lighting, accurate scale and precise materials to achieve cinematic realism.
  • Build efficient production workflows in Blender and D5 Render for scene assembly and rendering.
  • Create still images, animations and walkthroughs for client presentations.
  • Collaborate with architects, designers and stakeholders to interpret design intent accurately.
02

Sinister Studio

3D Artist (Generalist)

  • Model and sculpt high-quality 3D assets from concept art, references and design specifications.
  • Create clean, optimised topology for animation, real-time engines and efficient rendering.
  • Develop photorealistic and stylised textures and materials, with UV layouts built for strong texel density and minimal seams.
  • Light scenes and assets to support mood, readability and performance.
  • Execute precise 3D camera tracking and matchmoving to integrate CG assets into live-action plates.
  • Work closely with art directors and designers, iterating quickly while maintaining quality standards.
  • Maintain organised project files, naming conventions and version control for efficient team collaboration.

Education

2015 · Johannesburg

Higher National Diploma

University of Johannesburg

Distinctions in Development Software and Communication Networks.
2009 · Johannesburg

High School Diploma

Rand Park High School

Core software

BlenderD5 RenderSubstance PainterAffinity
Personal details

South African
Born 21 November 1991
Based in Johannesburg, 2104